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ULMB only goes up to 240Hz, but if you use ULMB, try 120Hz plus 1:1 software BFI, or 240Hz plus 3:1 software BFI (in RetroArch or another recent emulator that supports the new 360Hz BFI feature). You can do this with the PG259QN if you get familiar with Custom Resolution Utility. This eliminates 60Hz input lag, and creates a 60Hz mode with less lag than the world’s lowest lag 60Hz monitor.
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If you don’t need external 60Hz devices, there are ways to lower 60Hz input lag via two tricks (A) 60fps capped 360Hz VRR, as well as (B) Quick Frame Transport, where 83% (5/6ths) of your signal is pure blanking interval (aka a VBI about 5x as tall as the visible vertical resolution). 360Hz BFI can eliminate 83% of motion blur without a hardware-based strobe backlight (5/6th motion blur reduction, due to 1 visible refresh : 5 black frame) Try out the new RetroArch 360Hz-compatible software-based BFI. Sorry nobody answered your first post earlier - it was a huge post. Alienware AW2521h (1080p / 360hz IPS) - $900, looking for reviews with input lag testing 60hz Eve Spectrum (4K / 144hz IPS) - $689, 4K w/ integer scaling & HDMI 2.1, delayed till Feb of next year, hesistant to preorder without any independent reviews & lag measurements
Samsung odyssey g7 flickering reddit Pc#
LG 27GN750 (1080p / 240hz IPS) - $350, relatively low input lag of 9.3 ms 60hz according to rtings, "Z tier" monitor in tier list but that seems to be PC focused ViewSonic Elite XG270 (1080p / 240hz IPS) - "S tier" monitor in tier list, but high input lag 60hz (14 ms according to rtings) MSI MAG251RX (1080p / 240hz IPS) - "SS tier" monitor in tier list, but high input lag 60hz (18 ms according to reddit post) ASUS VG279QM (1080p / 240hz IPS) - "SS tier" monitor in tier list, but high input lag 60hz (35 ms according to rtings) AOC 24G2 (1080p / 144hz Panda) - issues with pixel walk artifacting at lower refresh rates? seems like a candidate otherwise Samsung Odyssey G7 (1440p / 240hz VA) - curved, 1440P, high input lag 60hz (30ms top bar using leo bodnar) Monitors I've considered and disqualified: BFI > 60hz (useless for retro games using actual hardware, I do not care about emulators) Wide gamut or HDR (retro games do not need more than sRGB) Stand ergonomics (will be using a VESA arm) Low latency BFI 60hz? (Seems no monitor supports this, while it seems to be standard fare on HDTVs) Fast pixel response time, high refresh rate support High compatibility with non-standard scan timings for consoles and arcade PCBs (e.g.
Samsung odyssey g7 flickering reddit 1080p#
1080p native resolution or 4K with integer upscaling, prefer to avoid 1440p due to scaling mismatch with 1080p 24, 27, or 32 inch size with VESA mount capability (prefer smaller size for ease of rotation) Flat, non-curved panel (need to be able to rotate to portrait) IPS preferable, VA considered, no TN panels While it still works fine, I'm looking for a slightly more modern monitor with better response time, high refresh rate, and slim bezels. 22 inch flat panel, easy to rotate to portrait for vertical games eIPS panel with decent colors / viewing angles Wide scan range (scans down to 15KHz and 24KHz on VGA input, high OSSC compatibility, can sync to various non-standard frequencies) Very low input lag 1080p 60hz (around 3ms for first Leo Bodnar bar) I am currently using a Dell U2211H, which is a really old monitor, but it has several features that make it a good retro gaming monitor: While I do have a PVM CRT, it takes up a lot of space and I would like a monitor that can do both low res (240P) and high res (1080P or 4K). A lot of gaming monitors only perform well when connected to a PC.
Samsung odyssey g7 flickering reddit upgrade#
I am looking to upgrade my retro PC / console / arcade focused monitor.